2012年2月28日星期二

Post 2 “interactive services and entertainment”


In Lecture 4, firstly, I have revisted social media for further study. Secondly, I have learnt something about Blogs, including the defination of blog and blogosphere, tips for blog writing, professional blog writing. As an online learning environment, four factors of blog contents are aspected, they are cognitive, metacognitive, epistemic cognitive and social. Last, information sharing often achieves by recommendation and reviews, cases study for Social Marketing helps me to understand. In Lecture 5, I have learnt about social multimedia computing, including the interaction and computing, applications, research issues, key challenges.
In the past, I had just learnt the defination of social media in Lecture 1, and in Lecture 5, I have learnt more about social media for further study, for example, characterization of Social Media, social interaction around multimedia, applications, search issues and key challenges. In the past, I thought the blog is just a “diary on the web”, but in Lecture 4, I have re-understood the blog. I have learn some tips for blog writing, ever professional blog writing, I tried to use these tips to make my post better. In the past, I didnt have the habit to write blog. Would any classmates recommend any well-known blogs? I hope that I can learn more from these famous blogs. Thanks!
In these two lectures, Im very interested in interactive services and entertainment”Interactive service is one of the most promising application areas of social multimedia computing.
Many Apps in iPhone provide the interactive service. The screenshot below shows the App My Horse provide the interactive service, you can share your progress on Facebook and Twitter with your friends.


Another example, famous game Fruit Ninja, you can connect Game Center, Facebook and Twitter to interact with your friends.

You also can share the vedios on YouTube to Facebook and Twitter. Multimedia applications have become ubiquitous lately. People record and watch videos on mobile and stationary devices, they share and organize their personal multimedia archives. Lots of research has been done on the technical aspects of multimedia, like streaming, presentation, transcoding, adaptation and content based retrieval and analysis. But handling multimedia is an interactive process and users have to be taken into account. Even consumption is often accompanied with communication, browsing and search. This interactivity in multimedia applications is a challenging yet very promising topic as especially in multimedia applications, people more often accept innovative ideas and fundamental changes more easily.
Social media is media for social interaction as a super-set beyond social communication. Enabled by ubiquitously accessible and scalable communication techniques, the interaction of social media has substantially changed the way organizations, communities, and individuals communicate.

7 条评论:

  1. This is a good opinion about the lecture we learn.Nowadays, we meet a lot pressure, we can release a lot form your view. I think the area of that will increasing largely. I also want to raise one question, how the interactive service develop? a combined platform or someone others?

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  2. A game that can connect facebook/twitter and allow gamers to post the result and interact with others, is a typical example of a game that integrate social networking. By simple just calling a facebook API, they could allow to integrate and even promote their game via social network

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  3. Yes, multimedia applications have become ubiquitous lately. Many Applications not only in iPhone, but also in lots of other devices provide the interactive service. People can easily share their mood to friends by connecting the applications to social network.

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  4. Now all games work with the social networking sites like Facebook and Twitter. Recently the famous game "Draw Something" is the one that use it great.

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  5. Small games, entertainment has almost become the major actions over social networking, successfully magnetizing more and more youth. However, beyond most people's imagining, this advantage also became the lack of social networking: it costs too much time that high-income smart phone users don’t like them because they should deal with families, career and investment.

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  6. I am always interested in the game of “Fruit Ninja”, even though I am not good at it. I promise that “interactive services and entertainment” attracts me a lot. The feeling is just like you are playing some face-to-face games with your friends, and it's really amazing.

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  7. Well, according to my gaming experience, the feeling between playing with strangers and with friends are totally different. When competing friends, I will feel proud of my high scores which seem to be more valuable. If the social network could engaged more in interactive entertainment, I think it would be another milestone in game's history.

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